
S Tier – The Meta Gods
These weapons dominate Grav Digger’s brutal battlegrounds. They’re versatile, pack a punch, and have mechanics that make you feel like a lore-accurate badass.
- ‘Equine’ Riding Shotgun
“Named after the Golden Empire’s horse riders who yeeted Nation soldiers into next week.”- Why It Slaps: This double-barrel beast is a close-range monster. 225 damage under 60 studs? That’s a helmet-popping, soul-crushing one-shot. The 3×3 pellet spread with a 100% accurate center pellet means you’re not praying to RNGesus. Dual-trigger [Q] double fire lets you delete two fools back-to-back, and ‘Veteran’ cuts reload to a slick 2s for both barrels.
- Stats Snapshot:
- Damage: 225 (<60 studs), 135 (60-100 studs)
- RoF: 86 RPM
- Ammo: 2 (6-8 reserve)
- Reload: 3.5s (2s ‘Veteran’)
- Weight: 2
- Nerd Note: The 2x headshot multiplier and Toxication Rounds synergy make it a Lancer’s nightmare. Controversial for being “too easy”? Nah, it’s just too good. S Tier, no debate.
- ‘Volk’ Scoped Rifle
“The spirit of a mangled Nation marksman lives in this sniper’s soul.”- Why It Slaps: Precision incarnate. 180 damage at 45 studs and 140 at 100 studs, with strong helmet penetration, makes it a long-range death machine. The [Q] scope toggle gives perfect accuracy, and ‘Veteran’ stripper clips slash reload to 2.5s. Inverted damage (less at close range) keeps it honest, but 0.225s aim with ‘Black Hand’? You’re quickscoping like it’s 2012.
- Stats Snapshot:
- Damage: 105 (<45 studs), 180 (45 studs), 140 (100 studs)
- RoF: 55 RPM (59 ‘Black Hand’)
- Ammo: 5 (10-20 reserve)
- Reload: 4s (2.5s ‘Veteran’)
- Weight: 2
- Nerd Note: 400 kills for the second skin is a flex, and catching ejected bullets with ‘Veteran’ is peak resource management. Reworked from a sluggish rifle to a sniper’s dream—S Tier perfection.
- ‘Prince’ Long Rifle
“A symbol of defiance or duty, depending on your flag.”- Why It Slaps: The ultimate all-rounder. 150 damage under 100 studs with strong helmet penetration and a 7+1 ammo capacity (‘Veteran’) makes it reliable as hell. Toggle [Q] between Single and Repeating Fire for tactical flexibility—Single Fire avoids reload downtime with reserve ammo. ‘Black Hand’ boosts RoF to 64 RPM, and smokeless ammo means less muzzle fog.
- Stats Snapshot:
- Damage: 150 (<100 studs), 120 (100 studs), 105 (150 studs)
- RoF: 60 RPM (64 ‘Black Hand’)
- Ammo: 7 (7+1 ‘Veteran’, 7-21 reserve)
- Reload: 6.9s (4.9s ‘Veteran’)
- Weight: 2
- Nerd Note: Single Fire used to rival Repeating’s RoF with ‘Veteran’—wild balance history. It’s S Tier for its consistency, though some might argue it’s A Tier if you worship the Volk’s scope.
A Tier – Damn Close to Greatness
These guns are stellar but have quirks that keep them from S Tier’s throne. Still, they’ll carry you to victory with the right playstyle.
- ‘Judgement’ Breech Rifle
“Empire soldiers’ loyalty, weaponized.”- Why It’s Hot: 199 damage under 60 studs obliterates helmets, and high wall penetration makes cover a joke. 80 RPM with a 2s reload (1.7s ‘Veteran’) is snappy for a single-shot rifle. The [Q] bayonet charge is a meme-worthy insta-kill (with a cinematic animation!), though hitting a Bulwark Shield yeets you to the floor.
- Stats Snapshot:
- Damage: 199 (<60 studs), 180 (60 studs), 120 (100 studs)
- RoF: 80 RPM
- Ammo: 1 (8-14 reserve)
- Reload: 2s (1.7s ‘Veteran’)
- Weight: 2
- Nerd Note: x3 damage to Constructs and Bulwark Shields is niche but clutch. Lancer helmets laugh at it, so aim for the dome carefully. A Tier for raw power, held back by ammo capacity.
- ‘Grace’ Service Revolver
“Reliability so good, they named it Grace.”- Why It’s Hot: A secondary that doesn’t suck. 110 damage under 30 studs with a 0.2s draw time makes it a clutch sidearm. 80 RPM and 6 rounds keep it competitive, and the [Q] spin is pure style (plus Morale if you flex enough). ‘Veteran’ catches live rounds, saving ammo like a pro.
- Stats Snapshot:
- Damage: 110 (<30 studs), 105 (30 studs), 70 (60 studs)
- RoF: 80 RPM
- Ammo: 6 (12-18 reserve)
- Reload: 4.75s (faster with ‘Veteran’)
- Weight: 1
- Nerd Note: No fan-firing due to its unique cylinder design—sorry, cowboy dreams. A Tier for being a lightweight lifesaver when your primary’s dry.
- ‘Hellion’ Automatic Shotgun
“The Royal Nation’s propaganda gun, possessed by Empire vibes.”- Why It’s Hot: 150 RPM semi-auto with 6+1 ammo is a close-range shredder. 180 damage under 25 studs melts faces, and [Q] slugs add accuracy and wall penetration for spicy plays. ‘Veteran’ boosts reload efficiency, and the 1.2x headshot multiplier keeps it balanced but deadly.
- Stats Snapshot:
- Damage: 180 (<25 studs), 108 (25 studs), 81 (35 studs)
- Slugs: 140/84/63
- RoF: 150 RPM
- Ammo: 6+1 (7-14 reserve)
- Reload: 7.75s (faster with ‘Veteran’)
- Weight: 2
- Nerd Note: Designed as a 2-hit kill to contrast Equine’s one-tap glory. A Tier for its versatility, but long reload and short range cap its ceiling.
B Tier – Situational but Solid
These weapons shine in specific scenarios but lack the universal dominance of higher tiers.
- ‘Whisper’ Silenced Rifle
“It’s called Whisper ‘cause it’s quiet, lol.”- Why It’s Decent: Stealth sniping FTW. Invisible bullet trails and no sound past 100 studs keep you off the radar. 130 damage under 70 studs is solid, and the [Q] Pedersen Device turns it into a 180 RPM semi-auto (45 damage, 40+1 ammo). ‘Veteran’ enables clip reloads at 3.2s, but Pedersen’s jamming (2-8 times per mag) is a troll.
- Stats Snapshot:
- Damage: 130 (<70 studs), 120 (70 studs), 105 (100 studs)
- Pedersen: 45 (all ranges)
- RoF: 58 RPM (180 Pedersen)
- Ammo: 5 (10-15 reserve); 40+1 Pedersen
- Reload: 5.2s (3.2s ‘Veteran’)
- Weight: 2
- Nerd Note: Pedersen’s .30 Light caliber is a meme for chip damage, and jamming kills the vibe. B Tier for stealth clutch moments, but it’s no Volk.
- ‘Negotiator’ Pocket Shotgun
“Bandits’ concealable ‘diplomacy’ tool.”- Why It’s Decent: A 1-weight shotgun-handgun hybrid with 225 damage under 20 studs. One-shot potential in CQC, but 1 ammo and 3.5s reload scream “use sparingly.” [Q] throw deals 199 damage (insta-kills unhelmeted headshots) but breaks the gun—restock or bust.
- Stats Snapshot:
- Damage: 225 (<20 studs), 135 (20-30 studs)
- RoF: 150 RPM
- Ammo: 1 (3-4 reserve)
- Reload: 3.5s (faster with ‘Veteran’)
- Weight: 1
- Nerd Note: Throwing it feels like a John Wick fever dream, but losing it stings. B Tier for high-risk, high-reward plays.
C Tier – Why Bother?
These guns aren’t awful, but you’re fighting an uphill battle.
- ‘Crestfall’ Lever Rifle
“Executed a Nation King, but can it execute in 2025?”- Why It’s Meh: 120 damage under 60 studs is okay, and 11 ammo is generous, but 86 RPM and decent helmet penetration feel underwhelming. [Q] Hip Brace lets you move full speed while aiming, but accuracy takes a hit. ‘Veteran’ cuts reload to 6.86s, and fastest reload cancel is cute, but it’s outclassed.
- Stats Snapshot:
- Damage: 120 (<60 studs), 90 (60 studs), 75 (90 studs)
- RoF: 86 RPM (92 ‘Black Hand’)
- Ammo: 11 (11-33 reserve)
- Reload: 9.56s (6.86s ‘Veteran’)
- Weight: 2
- Nerd Note: That 50k-kill legend with this gun is a gigachad, but modern meta leaves it dusty. C Tier for nostalgia and all-around mediocrity.
TL;DR: Equine Shotgun, Volk Rifle, and Prince Rifle are S Tier kings. Judgement, Grace, and Hellion are A Tier bangers. Whisper and Negotiator are B Tier niche picks. Crestfall’s C Tier—sorry, Yellowboy fans.
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