
I’ve got the ultimate Archero 2 Skills Tier List ready to drop.
Archero 2 Skills Tier List
Below, I’m breaking down the best (and worst) skills by rarity—Legendary, Epic, Rare, and Fine—so you can minmax like a pro and stop bricking your runs with trash like Soul of Strength. So let’s get into the nitty-gritty of each skill!
Legendary Skills – The Big PP Energy Tier
These are the rarest skills in the game, and when you see that golden glow, you know it’s either gonna be busted or a total trap. Spoiler: most of these are S-tier godsends, but a couple are straight-up trolling you.
- S-Tier (The Absolute Goats)
- Beam Strike: Summon a laser-sword that yeets DPS like it’s nobody’s business. Pierces enemies, scales insane with Strike builds, and doesn’t need babysitting from other skills. If this pops up, you take it—no questions.
- Corrosive Field: Nearby mobs melt and take +40% damage. Pair it with Claw/Knuckles and circling orbs, and you’re basically a walking warcrime. Useless for ranged builds, tho—RIP Longbow mains.
- Power Trio: HP, ATK SPD, and ATK PWR all get a chunky boost (x1.15 each). No fancy utility, but the raw stats slap harder the more buffs you stack.
- Rapid Fire: +1 projectile, slight ATK SPD nerf. This is the DPS king—turns your weapon into a bullet hose. Mandatory for any build that doesn’t suck.
- Sacred Protection: Blocks one hit per wave. Dodging is for losers—this is your “get out of jail free” card. Clutch af.
- Warrior’s Soul: x1.3 ATK PWR. No utility, just pure unga bunga damage. Slap it on and watch bosses cry.
- A-Tier (Still Bangers)
- Energy Beam: Charge up a beefy piercing laser. Nuts DPS when paired with other charge skills, but kinda meh solo.
- B-Tier (Situational Flex)
- Super Meteor: Meteors rain down with shockwaves. Decent mob clear, but legendary slots are too precious for this mid-tier nonsense.
- Sprite King: Summons a beefy Sprite. Okay DPS if you’re all-in on Sprites, but Sprites are lowkey doodoo anyway.
- C-Tier (Why Tho?)
- Rotating Web: Turns circling orbs into a web. Sounds cool, does jack squat for DPS. Skip it unless you’re memeing.
- Soul of Strength: x1.3 Max HP. Bruh, who cares about HP when you could just kill stuff faster? Absolute trash tier.
Pro Tip: Legendary skills are build-defining. If you’re rocking Staff/Spear, prioritize Beam Strike or Warrior’s Soul. Claw/Knuckles? Corrosive Field is your jam. Don’t sleep on Rapid Fire—it’s busted with any weapon.
Epic Skills – The Midgame MVPs
Epics are the backbone of your run, and some of these are straight-up more broken than Legendaries. Here’s the rundown:
- S-Tier (Must-Pick Every Time)
- Soul of Swiftness: x1.35 ATK SPD and MOV SPD. Zoom zoom + insane DPS boost. Yes, please.
- Revive: Full HP rez on death. This is the ultimate “I refuse to lose” button. Take it and laugh at the game.
- Tracking Eye: Projectiles track enemies. Turns janky weapons into boss-melting machines. God-tier utility.
- A-Tier (Build-Specific Bangers)
- Double Strike Swords: Doubles your Strike swords. Strike builds rejoice—useless otherwise.
- Super Venom: x2 Poison DMG, chance for x4 procs. Poison builds go brrr, but you need a poison source first.
- Super Flame: x1.5 Fire DMG, faster burn procs. Burn is king for boss DPS—pair with Flame and watch HP bars vanish.
- Super Circle: Four neutral orbs of doom. Circle builds hit like trucks with this. Fire Circle can edge it out with elemental buffs, tho.
- Wind Blessing: Dodge chance, MOV SPD up, size down. Survival pick for scrubs who can’t dodge (no shame).
- Diagonal Arrows: +2 diagonal shots. Mob clear for days—needs Tracking Eye or Bouncing Arrow for bossing.
- Strike Boost: x1.5 Strike DMG. Strike mains, this is your steroid shot.
- ATK Increase: x1.25 DMG. Solid filler for any build, but outclassed by specialists.
- B-Tier (Niche but Usable)
- Meteor Pursuit: Chance for meteors on attack. Best of a bad bunch—Meteors still suck.
- Enchanted Strike: Strike swords inherit your weapon’s element. Flame + Strike = boss BBQ, but needs full Strike synergy.
- Sprite Frenzy: x1.5 Sprite ATK PWR and SPD. Sprite stans, this is your peak—too bad Sprites are mid.
- Super Lightning: x1.5 Lightning DMG + chaining. Decent mob clear, but Lightning’s the weakest element.
- Laser Sprite: Sprite with lasers. Best Sprite DPS, still meh overall.
- Energy Ring: Big charged ring. Good mob clear, needs charge synergy for bosses.
- Circling Laser Orb: Two laser orbs. Solid Circle DPS, but Super Circle or Fire Circle outshine it.
- Giant’s Strength: HP and ATK up, MOV SPD and size nerfed. Decent stats, but that speed drop kills it.
- C-Tier (Desperation Picks)
- Weapon Enchantment: Weapon auto-attacks but nerfs DMG and SPD. Cool concept, terrible execution.
- Super Frost: Boosts freeze with bonus DMG. Worst elemental epic—skip it.
- Rapid Fire Meteors: Doubles Meteor chance. Meteors are still trash, fam.
- Wall-Piercing Arrow: Projectiles pierce walls. Niche as hell—useless if you’ve got pierce already.
- D-Tier (Hard Pass)
- Slow Field: Slows nearby stuff. 99% useless—git gud at dodging.
- Aqua Flight: Walk on water. Bruh, who cares? Worst skill in the game.
Pro Tip: Revive, Tracking Eye, and Soul of Swiftness are auto-takes. Build around Super Flame or Super Venom if you’ve got elemental vibes going. Circle builds? Super Circle is your bread and butter.
Rare Skills – The Workhorses
These pop up all the time, and a few are lowkey OP. Here’s the tea:
- S-Tier (Hidden Gems)
- Circling Orbs Boost: x1.5 Circle DMG. Slaps even with minimal Circle investment.
- Front Arrow: +1 forward arrow. Cheap, effective, and busted DPS—take it always.
- A-Tier (Solid Choices)
- Stand Strong: Up to +45% ATK SPD and DMG while still. Ranged builds love this—Knuckle/Claw mains, not so much.
- Swift Arrow: ATK SPD up, DMG and size down. Net DPS gain + synergizes with effects.
- Lightwing Arrow: Chance for winged projectiles with x2 DMG. Charge builds go nuts with this.
- Lucky Cracker: x2 Luck, +8% Dodge. Early-game godsend for better skill rolls.
- Demon Slayer: +10% DMG per kill, up to 50%. Mob-shredding beast, useless on bosses.
- Invincibility Potion: Brief invuln. Clutch survival tool—DPS still king, tho.
- Frost: Freezes on hit. Best utility element—keeps you alive.
- Bolt: Shocks on hit. Decent bonus DPS, no Super Lightning needed.
- Flame: Burns on hit. Boss-melter—needs Super Flame to peak.
- Venom: Poisons on hit. Solid DPS, shines with Super Venom.
- B-Tier (Build-Dependent)
- Ricocheting Arrow: Bounces projectiles. Mob clear fodder—bosses laugh at it.
- Sprite Boost: x1.5 Sprite DMG. Fine if you’re stuck with Sprites.
- Perilous Fervor: Buffs below 50% HP. Helix mains, this is your vibe.
- *Angelic Sheltera skill in Archero 2 Angelic Shelter Tier: B Effect: Brief Invincibility after injury; Max HP ↑ Stats: Gain invincibility for a few seconds after receiving damage; x1.1 Max HP + The invincibility can really come in clutch against a bullet hell – Just dodge? – Invincibility potion is just better.
Underworld Warrior Tier: B Effect: Devil is guaranteed to appear after defeating a boss; ATK PWR ↑↑ Stats: x1.1 DMG; Devil always spawns after killing a boss. + Will help you get good skills sooner at the cost of your Max HP
- The DMG multiplier is nice – Can be completely useless if all Devil skills you get are garbage – Too RNG to be considered a worthy pickup
Lucky Band-Aid Tier: B Effect: Deals DMG to all enemies on-screen and clears enemy projectiles after getting hit; Luck ↑↑ Stats: +10% Luck; clear projectiles and damage enemies on hit. + The extra luck will help you get better skills
- Projectile clear will save you in a lot of situations – If you can dodge, then you don’t need this
Fairy of the Wind Tier: B Effect: ATK SPD ↑, MOV SPD ↑↑ Stats: x1.1 ATK SPD; x1.1 MOV SPD. + Extra ATK SPD and MOV SPD is always nice – The stat bonuses aren’t that high to warrant taking it over most other rare skills
Piercing Arrow Tier: B Effect: Projectiles can pierce enemies. Stats: Projectiles pierce enemies. + Excellent utility if you don’t have pierce from a charge skill or from your weapon – Completely useless if you have pierce already
Instant Strike Tier: B Effect: Summon 1 Strike sword per second. Stats: Summon 1 Strike sword per second. + A pretty solid DPS increase for Strike builds
- The extra DPS is always there, even when moving – Worse than Assault Strike in terms of DPS
- C-Tier (Meh Tier)
- Blitz Strike: 5 Strike swords per wave. Better than nothing, but still weak sauce.
- Cloud Footed: Gusts push enemies back + MOV SPD. Niche and underwhelming.
- Short-range Strike: Range down, ATK up. Knuckle/Claw Circle builds only—otherwise trash.
- Split Shot: Projectiles split into 3. Needs Tracking Eye or Bouncing Arrow to not suck.
- Bomb Sprite: Decent Sprite DPS, but Sprites are meh.
- Abundant Potion: More potion spawns. Situational at best.
- Charged Arrow: Big arrow with pierce. Worst charge skill—skip it.
- D-Tier (Why Are These Even Here?)
- Fountain of Life: Heal + HP boost. HP is useless—pass.
- Lucky Heart: Chance for HP on heart pickup. RNG trash.
- Heart of Vitality: HP and heal up. Still useless.
- Warrior’s Heart: Chance for ATK on heart pickup. Too inconsistent.
Pro Tip: Front Arrow and Circling Orbs Boost are sleeper OP—grab ‘em whenever. Elemental skills like Flame and Venom shine with their epic counterparts. Skip the HP garbage unless you’re desperate.
Fine Skills – The Filler Squad
Most of these are hot garbage, but a few stand out like diamonds in a pile of coal.
- S-Tier (Shockingly Good)
- Long-Range Power: x1.1-1.5 DMG based on distance. Busted for ranged builds—bosses hate it.
- A-Tier (Worth a Slot)
- Assault Strike: Chance for Strike on attack. Strike builds core—nuts DPS.
- Bane of Bosses: Heal + x1.2 boss DMG. Universal pick for PvE domination.
- Ice Circle: Two freezing orbs. Safety net for Knuckle/Claw mains.
- B-Tier (Okay Filler)
- Pursuit Strike: Strike on kills. Mob clear only—bosses don’t care.
- Thunder Circle: Shocking orbs. Decent DPS, outclassed by Fire.
- Fire Circle: Burning orbs. Boss DPS king among Circle skills.
- Venom Circle: Poison orbs. Sustained DPS, but burn’s better.
- Backward Arrow: +1 back shot. Needs Tracking Eye or Bouncing Arrow to shine.
- Frenzy Potion: ATK SPD and Crit boost. Short burst DPS— situational.
- Bouncing Arrow: Wall bounces. Mob clear helper, needs synergy.
- C-Tier (Last Resort)
- Demon Slaying Meteor: Meteor on kills. Meteors suck—next.
- Flame Sprite: Burn Sprite. Best Sprite DPS, still mid.
- Ice Spike Sprite: Freeze Sprite. Utility over DPS.
- Lightning Sprite: Shock Sprite. Meh tier.
- Venom Sprite: Poison Sprite. Okay sustained DPS.
- Fairy’s Breath: x1.15 ATK SPD. Weak boost.
- Vampiric Circle: Lifesteal orbs. Niche survival pick.
- Warrior’s Breath: x1.1 DMG. Barely noticeable.
- Demon Recovery: Heal on kills. Just dodge, bro.
- D-Tier (Literal Trash)
- Lightning Meteor Potion: Shock Meteors. Garbage.
- Flame Meteor Potion: Burn Meteors. Still garbage.
- Venom Meteor Potion: Poison Meteors. You get it—garbage.
- Strength Blood: x1.1 HP. Useless stat.
- Burning Path: Flame trail. Cool idea, no impact.
- Restore HP: Random heal. Desperation only.
- Perilous Recovery: Slow regen below 30%. Pointless.
- Riposte Strike: Strike on damage. Worst Strike skill ever.
Pro Tip: Long-Range Power is the GOAT fine skill—take it and snipe bosses. Assault Strike if you’re Strike-pilled. Most of these are skippable unless you’re stuck with trash options.
How to Use This Tier List
- Build Matters: Staff/Spear loves Beam Strike and Rapid Fire. Claw/Knuckles? Corrosive Field and Super Circle. Mix and match based on your gear and runes.
- Synergy is Key: Check the Archero 2 Skill Combos Guide (shoutout to u/AleksaStojkovic) for the juicy pairings—Flame + Super Flame = boss genocide.
- RNG is a Jerk: Sometimes you’re stuck picking Rotating Web over Soul of Strength. Cry about it and move on.
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