
If you’re looking to level up faster, farm quickly, active aim lock or just add some fun tweaks to your experience, I’ve got just the thing for you. Here, in this post, I’ll cover a safe and working list of the best scripts for the latest Fiction Battleground update.
Top Fiction Battleground Scripts
Here are some must-have free scripts:
-- Services
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")
local StarterGui = game:GetService("StarterGui")
-- Constants
local NOTIFICATION_COOLDOWN = 1.5 -- Minimum time between notifications (in seconds)
local TARGET_CHECK_INTERVAL = 0.1 -- Target check interval (in seconds)
local DEFAULT_CONFIG = {
Active = false, -- do not change this
Prediction = 0.145, -- Target movement prediction value (higher = more anticipation)
TargetPart = "HumanoidRootPart", -- Body part that aimlock will target. Can also be "Head", "UpperTorso", "LowerTorso", "LeftUpperLeg", "RightUpperLeg", "LeftLowerLeg", "RightLowerLeg", "LeftFoot", "RightFoot", "Neck", "LeftShoulder", "RightShoulder", "LeftUpperArm", "RightUpperArm", "LeftLowerArm", "RightLowerArm", "LeftHand", "RightHand"
Smoothness = 0.5, -- Camera movement smoothness (0 = instant, 1 = very smooth)
MaxRadius = 300, -- Maximum distance to find targets
MinimumDistance = 10, -- Minimum distance to activate aimlock, recommended to keep at 10
DeactivationSensitivity = 0.5 -- Sensitivity to deactivate aimlock, recommended to keep at 0.5
}
-- State
local State = {
LastNotification = 0,
LastTargetCheck = 0,
LockedTarget = nil,
ControlPressed = false,
LastMousePosition = Vector2.new(0, 0)
}
-- Cache
local LocalPlayer = Players.LocalPlayer
local Mouse = LocalPlayer:GetMouse()
local Camera = workspace.CurrentCamera
-- Utility Functions
local function SendNotification(active)
local currentTime = tick()
if currentTime - State.LastNotification >= NOTIFICATION_COOLDOWN then
StarterGui:SetCore("SendNotification", {
Title = "AimLock Legit Plus",
Text = active and "Activated" or "Deactivated",
Duration = 1
})
State.LastNotification = currentTime
end
end
local function IsTargetValid(player)
if not player or not player.Character then return false end
local character = player.Character
local humanoid = character:FindFirstChild("Humanoid")
local targetPart = character:FindFirstChild(DEFAULT_CONFIG.TargetPart)
return targetPart
and humanoid
and humanoid.Health > 0
end
local function CalculateDistance(position)
local viewportPosition = Camera:WorldToViewportPoint(position)
return (Vector2.new(viewportPosition.X, viewportPosition.Y) - Vector2.new(Mouse.X, Mouse.Y)).Magnitude
end
local function FindNearestPlayer()
if State.LockedTarget and IsTargetValid(State.LockedTarget) then
return State.LockedTarget
end
local shortestDistance = DEFAULT_CONFIG.MaxRadius
local target = nil
for _, player in ipairs(Players:GetPlayers()) do
if player ~= LocalPlayer and IsTargetValid(player) then
local targetPart = player.Character[DEFAULT_CONFIG.TargetPart]
local distance = CalculateDistance(targetPart.Position)
if distance >= DEFAULT_CONFIG.MinimumDistance and distance < shortestDistance then
shortestDistance = distance
target = player
end
end
end
return target
end
local function UpdateAimLock()
if not DEFAULT_CONFIG.Active or not State.LockedTarget then return end
if not IsTargetValid(State.LockedTarget) then
DEFAULT_CONFIG.Active = false
State.LockedTarget = nil
return
end
local targetPart = State.LockedTarget.Character[DEFAULT_CONFIG.TargetPart]
local prediction = targetPart.Velocity * DEFAULT_CONFIG.Prediction
local targetPosition = targetPart.Position + prediction
local newCFrame = CFrame.lookAt(Camera.CFrame.Position, targetPosition)
Camera.CFrame = Camera.CFrame:Lerp(newCFrame, DEFAULT_CONFIG.Smoothness)
end
-- Input Handling
-- To change the aimlock key, change "Enum.KeyCode.LeftControl" to the desired key
-- Example: Enum.KeyCode.E to use the E key
UserInputService.InputBegan:Connect(function(input)
if input.KeyCode == Enum.KeyCode.LeftControl then
State.ControlPressed = true
DEFAULT_CONFIG.Active = not DEFAULT_CONFIG.Active
if DEFAULT_CONFIG.Active then
State.LockedTarget = FindNearestPlayer()
else
State.LockedTarget = nil
end
SendNotification(DEFAULT_CONFIG.Active)
end
end)
UserInputService.InputEnded:Connect(function(input)
if input.KeyCode == Enum.KeyCode.LeftControl then
State.ControlPressed = false
end
end)
-- Main Loop
RunService.RenderStepped:Connect(function()
State.LastMousePosition = Vector2.new(Mouse.X, Mouse.Y)
UpdateAimLock()
end)
Comments
2
Included Features
How Aim Lock Works:
- Target Acquisition: Automatically identifies the nearest target.
- Predictive Aim: It calculates the opponent’s movement and adjusts your aim accordingly.
- Instant Lock-On: With a single click, your avatar’s aim snaps to the target.
How to Inject
You should first get a reliable script executor such as Synapse X, KRNL, Fluxus, Kiwi, and then follow these steps:
- Install and Set Up the Executor.
- Open Roblox and launch the Fiction Battleground game.
- Copy the Lua script code you want to use from the list here.
- In the executor, find the Script Editor or input box and paste it inside.
- Click the Execute button in the executor.
- Now your executor is making a connection with Roblox.
- Once done, you will see a GUI (menu) pop up with new features.
If you have any questions or run into issues, write them in the comments!
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