Fiction Battleground | OP Aim Lock

Fiction Battleground | OP Aim Lock script

If you’re looking to level up faster, farm quickly, active aim lock or just add some fun tweaks to your experience, I’ve got just the thing for you. Here, in this post, I’ll cover a safe and working list of the best scripts for the latest Fiction Battleground update.

Top Fiction Battleground Scripts

Here are some must-have free scripts:

-- Services
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")
local StarterGui = game:GetService("StarterGui")

-- Constants
local NOTIFICATION_COOLDOWN = 1.5 -- Minimum time between notifications (in seconds)
local TARGET_CHECK_INTERVAL = 0.1 -- Target check interval (in seconds)
local DEFAULT_CONFIG = {
    Active = false, -- do not change this
    Prediction = 0.145, -- Target movement prediction value (higher = more anticipation)
    TargetPart = "HumanoidRootPart", -- Body part that aimlock will target. Can also be "Head", "UpperTorso", "LowerTorso", "LeftUpperLeg", "RightUpperLeg", "LeftLowerLeg", "RightLowerLeg", "LeftFoot", "RightFoot", "Neck", "LeftShoulder", "RightShoulder", "LeftUpperArm", "RightUpperArm", "LeftLowerArm", "RightLowerArm", "LeftHand", "RightHand"
    Smoothness = 0.5, -- Camera movement smoothness (0 = instant, 1 = very smooth)
    MaxRadius = 300, -- Maximum distance to find targets
    MinimumDistance = 10, -- Minimum distance to activate aimlock, recommended to keep at 10
    DeactivationSensitivity = 0.5 -- Sensitivity to deactivate aimlock, recommended to keep at 0.5
}

-- State
local State = {
    LastNotification = 0,
    LastTargetCheck = 0,
    LockedTarget = nil,
    ControlPressed = false,
    LastMousePosition = Vector2.new(0, 0)
}

-- Cache
local LocalPlayer = Players.LocalPlayer
local Mouse = LocalPlayer:GetMouse()
local Camera = workspace.CurrentCamera

-- Utility Functions
local function SendNotification(active)
    local currentTime = tick()
    if currentTime - State.LastNotification >= NOTIFICATION_COOLDOWN then
        StarterGui:SetCore("SendNotification", {
            Title = "AimLock Legit Plus",
            Text = active and "Activated" or "Deactivated",
            Duration = 1
        })
        State.LastNotification = currentTime
    end
end

local function IsTargetValid(player)
    if not player or not player.Character then return false end
    
    local character = player.Character
    local humanoid = character:FindFirstChild("Humanoid")
    local targetPart = character:FindFirstChild(DEFAULT_CONFIG.TargetPart)
    
    return targetPart 
        and humanoid 
        and humanoid.Health > 0
end

local function CalculateDistance(position)
    local viewportPosition = Camera:WorldToViewportPoint(position)
    return (Vector2.new(viewportPosition.X, viewportPosition.Y) - Vector2.new(Mouse.X, Mouse.Y)).Magnitude
end

local function FindNearestPlayer()
    if State.LockedTarget and IsTargetValid(State.LockedTarget) then
        return State.LockedTarget
    end
    
    local shortestDistance = DEFAULT_CONFIG.MaxRadius
    local target = nil
    
    for _, player in ipairs(Players:GetPlayers()) do
        if player ~= LocalPlayer and IsTargetValid(player) then
            local targetPart = player.Character[DEFAULT_CONFIG.TargetPart]
            local distance = CalculateDistance(targetPart.Position)
            
            if distance >= DEFAULT_CONFIG.MinimumDistance and distance < shortestDistance then
                shortestDistance = distance
                target = player
            end
        end
    end
    
    return target
end

local function UpdateAimLock()
    if not DEFAULT_CONFIG.Active or not State.LockedTarget then return end
    
    if not IsTargetValid(State.LockedTarget) then
        DEFAULT_CONFIG.Active = false
        State.LockedTarget = nil
        return
    end
    
    local targetPart = State.LockedTarget.Character[DEFAULT_CONFIG.TargetPart]
    local prediction = targetPart.Velocity * DEFAULT_CONFIG.Prediction
    local targetPosition = targetPart.Position + prediction
    local newCFrame = CFrame.lookAt(Camera.CFrame.Position, targetPosition)
    
    Camera.CFrame = Camera.CFrame:Lerp(newCFrame, DEFAULT_CONFIG.Smoothness)
end

-- Input Handling
-- To change the aimlock key, change "Enum.KeyCode.LeftControl" to the desired key
-- Example: Enum.KeyCode.E to use the E key
UserInputService.InputBegan:Connect(function(input)
    if input.KeyCode == Enum.KeyCode.LeftControl then
        State.ControlPressed = true
        DEFAULT_CONFIG.Active = not DEFAULT_CONFIG.Active
        
        if DEFAULT_CONFIG.Active then
            State.LockedTarget = FindNearestPlayer()
        else
            State.LockedTarget = nil
        end
        
        SendNotification(DEFAULT_CONFIG.Active)
    end
end)

UserInputService.InputEnded:Connect(function(input)
    if input.KeyCode == Enum.KeyCode.LeftControl then 
        State.ControlPressed = false
    end
end)

-- Main Loop
RunService.RenderStepped:Connect(function()
    State.LastMousePosition = Vector2.new(Mouse.X, Mouse.Y)
    UpdateAimLock()
end)
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Included Features

How Aim Lock Works:

  • Target Acquisition: Automatically identifies the nearest target.
  • Predictive Aim: It calculates the opponent’s movement and adjusts your aim accordingly.
  • Instant Lock-On: With a single click, your avatar’s aim snaps to the target.

How to Inject

You should first get a reliable script executor such as Synapse X, KRNL, Fluxus, Kiwi, and then follow these steps:

  • Install and Set Up the Executor.
  • Open Roblox and launch the Fiction Battleground game.
  • Copy the Lua script code you want to use from the list here.
  • In the executor, find the Script Editor or input box and paste it inside.
  • Click the Execute button in the executor.
  • Now your executor is making a connection with Roblox.
  • Once done, you will see a GUI (menu) pop up with new features.

If you have any questions or run into issues, write them in the comments!

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